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Bizarre Actionscript #1 06.02.2006 | |
| | Never create/use a variable/object with "3d" in the begining of the name ("3dXX"). It won't work. | | posted by mr.doob at 14:56 | | 7 comments written so far |
| Actionscript follows ECMA4 specs mostly so in theory any variable starting with a number should fail I think.
| posted by Andy 06.02.2006 , 15:03 |
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| Thanks!
Nice to know that!
| posted by mr.doob 06.02.2006 , 15:06 |
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| now that i remember that's because of how the compilers are built... everything which begins with a number is a number and will be evaluated like that... anything else might be considered
| posted by sole 06.02.2006 , 15:36 |
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| I see, I guess is for optimizations then...
| posted by mr.doob 06.02.2006 , 15:38 |
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| well know that you are curious about it... compilers have a series of possible status when evaluating the input tokens, so they need to distinguish if each token is a variable, a reserved word or whatever, and if the syntax is ok too.
And that's what a parser does :D
Checks the type of each token and verifies if it is in a proper position.
| posted by sole 06.02.2006 , 15:53 |
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| Como nomenclaturas hay millones, te explico la mia para las variables:
- si es un númerico será nVariable
- si es un string será sVariable
- si es un objeto será oObjeto
- si es un array será aArray
- si es "booleano" será bVariable
... creo que asà me evito algunos errores en los nombres y a veces hasta comprendo mi codigo despues de meses... pero solo a veces... :D
| posted by humphr3y 06.02.2006 , 17:25 |
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| Notación humpr3yhúngara 8)
| posted by r3d 06.02.2006 , 23:21 |
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SORRY! Is not that I don't care about what you have to say, of course I do, but they are speaking louder and I lost my patience :(
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